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curl-6 said:
Trunkin said:
I much prefer the aesthetic of Mario Galaxy. Everything isn't obscured and uglified by an overuse of DOF and bloom. Mario himself looks much more alive and "organic" as well. SM3DW characters look like plastic toys. The effects in SM3DW are much nicer, of course, and the models/enviromnents naturally have a higher poly count, but, judging specifically based on videos, I'd say Galaxy wins hands down.

I liked the use of DOF and bloom, it softened potential jaggies. I do prefer Galaxy 1's epic space backdrops over 3D World's plainer ones, however.

Overall, 3D World doesn't have quite the visual impact today that Galaxy had in 2007, simply because the latter shattered people's perceptions of what the Wii was visually capable of, while 3D World doesn't do the same for Wii U.

That said, 3D World is still a beautiful game, at least in my view. There were several times when I stopped and thought, "wow, these are actually some of the best graphics I've ever seen in a video game".

I think DOF is great if used correctly, ala Pikmin 3, but SM3DW takes it a bit too far for my tastes. Bloom I'm just not a very big fan of period. Now that you mention it, I do see a distinct lack of jagies in gameplay videos for 3Dworld. 

I do agree that 3DW is a very nice looking game though, and, considering that most games look 2x as good in person as in videos, I'm sure I won't have much to complain about once I actually get to playing it. Still, the plasticky characters are somewhat of a concern for me, and I'm seeing a bit of the same thing in MK8(not quite as extreme as here, though). Hopefully this won't become a trend for Nintendo HD games.

Galaxy still holds a special place in my heart, and, yes, it did take great advantage of the Wii's power. I can still hardly believe my eyes when I see it running at 60fps.