By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The problem with LBP, at least the first one (being the only one I bothered playing), is that while the concept of "create and share your own platformer levels" sounds great on paper, the problem is, at the end of the day, the actual gameplay itself just wasn't very fun. It failed, in my experience, to do the two things required in a platformer well at all: running and jumping. The controls and physics were just very floaty, and the game in general just felt very generic and empty, not matter what creative things people did with the levels. Perhaps the sequels improved on that, but honestly, it just didn't have enough actual substance in the GAMEPLAY, to hold my attention.