#23
'Metroid Fusion'
for the GameBoy Advance released in 2002 as played on Nintendo 3DS.
A game that's better than it's home-console predecessor, it happens sometimes. Okay, the GameBoy Advance was more powerful than the Super Nintendo, but usually, the console experience is most impressive. With 'Metroid Fusion' however, they went all out. Creating a strong story and a powerful setting. The game strayed a bit from it's three predecessors in that it was more linear instead of the series' trademark non-linear maze style, but here it was done excellently.
The game was linear, but it was done in such a way, that there was still plenty of opportunity to explore, and still tonsof stuff to find. Backtracking could be rewarding, and is advised if you want to make it easy for yourself. Because the game isn't very easy. The linearity helps the story progress, and strengthens the main antagonist's impact on the player. Because it is invincible until Samus herself is as powerful as it, some sections are almost like survival-horror games. Hiding out of sight and running for your life can become very tense and gets your heart pumping.
It's an extremely exciting game, and you're kept on your toes the whole experience. Sadly, I missed the experience a decade ago when I should have had it. It wasn't until the Ambassador program on the 3DS when I played the game. The GameBoy Advance was disappointing to me at the time, but the program made me see I missed a pair of gems on the system, two to be exact, of which 'Metroid Fusion' is the best. Here's hoping for a sequel!
#22 Hint:
A lot of stuff breaks in this game, especially at the end. During a couple of occasions the player even finds himself inside or on top of such a collapsing structure, which I have to say was an extremely impressive piece of game technically.