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Zkuq said:

It's probably harder to create tightly scripted experiences using procedural generation. Also, procedurally generated games tend to have more content so it's harder to get people to buy the same product again the next year.

Also, procedural generation seems to be pretty hard to pull off very well, and the big publishers think they can manage with the current model well enough for the moment. That is, they see the benefits of traditional content creation as bigger than those of procedural generation.


*sigh*   good point.   ..too good.  :P