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Fusioncode said:
code.samurai said:

As a character design, Sackboy is too generic. I've asked people, who have not played the game, what they thought of the character and they they said he's ugly. The character design must have personality even outside of context, and Sackboy just fails at that. He lacks interesting color or any distinguishing quirk or feature that separates him from common toys. Customisability just don't cut it to be a proper mascot.

The LBP games themselves, while interesting when you've actually played them, feels really floaty. I'm comparing its play style to Mario of course, the biggest platformer game out there. I wish they did not rely too much on generic physics feel of the game, but instead fine tuned the game to make it feel better than real world physics like what most platformer games do.

He's supposed to look generic, he's meant to be a blank slate perfectly customizable for anybody. You create your own sackboy using LBP. 

Edit: Pic not showing up.


lol.  The OP asked why Sackboy didn't become a mascot.  To be a mascot, you have to have a solid character design right off the bat.   That is why Sackboy didn't become a mascot.  His base design might look cute when animated, but to everyone who doesn't know which game he's in, he looks like a crappy toy.  Color looks bad, and this is an interesting point from a friend of mine who's buying a gift that her nephew asked her to get "This toy is too expensive, I wouldn't mind the price if the toy isn't ugly."  She didn't see the context of Sackboy outside of the game, that's how she formed her opinion.

I may have some gaps in my explanation, I often fail to explain everything because I think details may be self-explanatory by reading between the lines.  So I tend to gloss over the obvious, even though they might not be so obvious.  Ask away.