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KylieDog said:
It is graphically unimpressive and running at 720p. It damn well better be 60fps.

That wasn't what the article was about. It was about how consistently it runs at 60fps, when most games rated at 60fps have framerate drops, regardless of their graphical fidelity (which while 3D World isn't pushing boundaries, it's definitely a high end title.) 

"There's actually very little to be critical about from a technical standpoint here. Sure, we were able to notice minor flaws including lower-resolution depth-of-field and alpha effects, minor aliasing, and a lack of anisotropic filtering. Keeping in mind the limitations of the hardware, however, we feel the right trade-offs are made in order to hit the very strict performance target. It's a balance that few developers seem to strive for these days and one that has seemingly become commonplace with Wii U exclusive titles. Nintendo's output has been extremely consistent in delivering a perfect balance of performance and visual quality."

"All of these features would be for nothing if the performance wasn't there, of course. Mario titles demand precision and a quick response that call for a solid 60 frames per second update. More so than most games aiming for this goal, EAD has managed to deliver a 100 per cent consistent update. Every moment of the game, every menu transition, and every element of the user interface all operate at 60fps without a single hitch. Shooting for 60fps is no small task and requires cooperation from the entire team throughout the development cycle, but Nintendo takes it further by taking a zero-tolerance approach to frame-rate dips."

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