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RolStoppable said:
The flowers harm you when you land on them after a double-jump, because that gets you out of the spin attack that you need to open the flowers. While it's stupidly annoying, it's at least consistent in the causation>reaction department, so you just need to get used to it. The lock-on for the homing attack is a different story, because it is random and unreliable.

Regarding sales, is there really something like the final nail in the coffin for Sonic? It's not like Sega has other options to give their developers something to do and they also don't have the financial means to really get something else off the ground.

As for story, they should get rid of it. I mean, who the hell cares? Have an intro and then let people play the damn game.

I'm well aware of being vulnerable after a double jump, the flowers harm me when I do a normal jump and not a double jump. Can't describe how frustrated I got with the level. At times I wish the Wii U had a built in DVR feature.