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Turkish said:
SvennoJ said:

Eurogamer review is up 9/10
http://www.eurogamer.net/articles/2013-12-06-gran-turismo-6-review

It's not finished. Even after a day one patch that brings in multiplayer, seasonal events and new special events, Gran Turismo 6 is far from complete. Even taking into consideration the course maker and associated GPS data logging that's due in the coming months or - and take this one with a pinch of salt - the improved sound effects that Polyphony Digital plans to patch in, it likely won't ever feel like the final article.

Gran Turismo 6 is broken and brilliant all at once, then, which seems destined to always be this series' way.

All the expected complaints are there, but the handling is great with tons of variety on offer.

- 1.2 GB day 1 patch.
- AI is more agressive and lifelike, but also has rubber banding to make up for the more dynamic AI
- Economy is the same, apart from the Seasonal events that don't have the big payouts anymore :(

And so, 15 years since its inception, Gran Turismo carries on its pursuit much as it always has, delivering a driving simulator that's as exhausting as it is exhaustive, as infuriating as it is intoxicating. As a foundation, Gran Turismo 6 is certainly more stable than its predecessor - and as a way to explore the thrill of four wheels it is, despite its many faults, exceptional, brilliant and pretty much peerless. It's not finished yet, but Polyphony likely never will be - and for now it's just delivered the broadest, most complete iteration of its epic vision.

 

Dat faux outrage about micro transactions when GT always required a lot of grinding for the best cars, but now they're giving the option to people with the money to buy them straight away, and yet its the people without money bitching about this. Or people who never played GT but just moan because microtransactions in a 60 dollar game is the hottest topic right now, yet they're unaware that nothing is missing from the game.

Well the jury is still out on that, the full quote:

The economy is, to all intents and purposes, identical to Gran Turismo 5's - prize cars aren't handed out quite so generously, but payouts are on a similar scale while car prices likewise remain frozen. 
That's not to say it isn't a problem, though. Gran Turismo 5's economy was broken, an issue belatedly acknowledged by Polyphony in the implementation of seasonal events with bloated payouts that soon became the place to grind out credits. Seasonals are back, though right now the payouts are paltry in comparison to their predecessors, meaning the grind that faces players just before they unlock Gran Turismo 6's final tier is daunting.


So the fix to ease the long grind has been undone. That could ofcourse be added back in later. I also wonder if the 200% bonus for playing daily is still there.

But you're right, the grind wasn't that hard before the bloated seasonal events and login bonus. Believe me I had to start GT5 over from scratch due to ylod after reaching the highest tier. (Right before they unlocked savegames to be saved externally, talk about bad timing) The second time went a lot faster then the first, it certainly didn't feel like a grind.