Turkish said:
Dat faux outrage about micro transactions when GT always required a lot of grinding for the best cars, but now they're giving the option to people with the money to buy them straight away, and yet its the people without money bitching about this. Or people who never played GT but just moan because microtransactions in a 60 dollar game is the hottest topic right now, yet they're unaware that nothing is missing from the game. |
Well the jury is still out on that, the full quote:
The economy is, to all intents and purposes, identical to Gran Turismo 5's - prize cars aren't handed out quite so generously, but payouts are on a similar scale while car prices likewise remain frozen.
That's not to say it isn't a problem, though. Gran Turismo 5's economy was broken, an issue belatedly acknowledged by Polyphony in the implementation of seasonal events with bloated payouts that soon became the place to grind out credits. Seasonals are back, though right now the payouts are paltry in comparison to their predecessors, meaning the grind that faces players just before they unlock Gran Turismo 6's final tier is daunting.
So the fix to ease the long grind has been undone. That could ofcourse be added back in later. I also wonder if the 200% bonus for playing daily is still there.
But you're right, the grind wasn't that hard before the bloated seasonal events and login bonus. Believe me I had to start GT5 over from scratch due to ylod after reaching the highest tier. (Right before they unlocked savegames to be saved externally, talk about bad timing) The second time went a lot faster then the first, it certainly didn't feel like a grind.