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HappySqurriel said:
jimmay said:

http://uk.wii.ign.com/articles/746/746975p1.html

"The much bigger problem with the project, however, is that it utilizes the Wii remote and nunchuk but does not introduce control mechanics that feel in any way better than a dual-analog configuration. In fact, compared to a traditional console first-person shooter like TimeSplitters, Red Steel's controls are a positive step backward."


Interesting choice ... I was expecting you to choose a game which was representative of a genre on the Wii, not a game which by all accounts was flawed and had its control scheme eclipsed by most games within the genre.

 

Anyways ... there are pages upon pages of posts which you avoided the core point so I'm going to take naznatips' lead and find a more productive topic to take part in.


I avoided nothing and other people are avoiding the truth, i picked the first game i came across that i remembered having significantly worse controls. It's very hard to compare the controls of party games/mini games of the wii to that of other consoles where they are almost none existant so their for next to impossible to compare.