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enditall727 said:
Very interesting read

I sat there for a second looking at the 1st picture trying to figure out which one looked better and i was leaning towards the right pic

but i do see how some things had to be sacrificed

I'm glad that Polyphony finally got this out of the way. Now we can move on to the PS4 to start a new with GT7


There werent even comprimises, the game uses an active lighting solution now, when the lighting is overcast, or indirect (sunny but suns obscured by clouds) the car shadows are, realistically, blurred, when theres direct sunlight, the shadows are pronounced and sharper, as they should be.

youtube for GT6 and set age to 1 day for a few EU retail version videos you will see that shadows didnt suffer at all.

whole argument is based off of misinformation from watching a single video, which itself isnt based on the final product and only shows one lighting situation, its loony.