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bugrimmar said:

I'm the biggest GT fan in the world, but I'm also honest about its shortcomings. With GT6 coming this weekend, I'm rather anxious to see what changes have been implemented. I'm pretty sure though that very little has been changed and the system will still work in the exact same way. That's fine, and it's probably the reason why the series has been followed by millions of people for so long. However, the next generation offers a lot of new tools and if Polyphony doesn't adapt, it will get left behind by the competition. The brand name alone will continue to sell, but quality-wise, it won't be king any longer.

Graphics has always been the staple of the GT franchise and they probably will always have the best looking cars for GT7 and onwards. However, other teams are becoming better at modeling and it's hard to see the difference now. This means that racing games are about to hit a graphics plateau and very few upgrades can really be made from here on. Forza 5 and Drive Club are proving to be monstrous graphical powerhouses so GT can't simply rely on its visuals anymore.

Gameplay and realism, of course, will still be there as well, but competitors are also getting close to that level wherein you can't tell the difference anymore. GT5 and Forza 4 were still a ways apart, but I'm certain that future iterations won't be so distant anymore in terms of driving mechanics and AI. One of the things that GT can really separate itself with is racing AI, which has been one of the worst components of the franchise ever since the first game. If they can create more intelligent and adaptive AI racers that actually evolve depending on a person's driving style, then they'll have something unique that the others can't replicate easily.

Campaign play in GT is probably the most important detail that they could improve. Currently, the system is just built around purchasing and collecting cars, which doesn't really have room to grow beyond that. It's not bad, but it has definitely gotten old. The same old cups and challenges feel empty when there are other racing games that are introducing RPG elements in their systems. Why can't GT make the game more 'human'? They could easily make the progression more about the driver and less about the cars. They could make winning races actually mean more than just collecting money and meaningless trophies. They could give players the chance to actually notice their improvement through a story wherein they get to race against rivals and make the race events meaningful and interesting.

At the moment, all you can do is collect cars. This needs to change so that GT can compete with the next generation of racers.

Anyway... I just typed this out due to the excitement and frustration I'm experiencing. All my support to Polyphony :) just sayin...


I agree with you in some parts since i'm a huge GT fan too but here's my argument for some of your points.

1) graphics - you say they have to up their game in the graphics department but you have not seen GT7 on PS4 yet, so you can't judge on them on that.   GT6 looks amazing and it's on older hardware aka the PS3.  I mean they added adpative tellsation on a ps3 game running via hardware, that's impressive, so i'm sure GT on ps4 would still be king graphically cause PD are amazing software devs.

2) Gameplay and REalism - i agree with you they have to up their gameplay and physics, with better sound and etc, since after playing PC sims, i selfishly want that kind of stuff in GT.  HOWEVER, i DISAGREE with you when you mention that their competitiors are getting close because GT has very few competitors, only one being Forza and maybe Project cars.   The reason i say this is cause they're really different genres and reaching diff types of people.  GT is certainly not competiting with PC sims, because GT is not meant to be a hardcore sims like those.   GT is not competing with arcade or SIMcade car games like NFS or Drive club.   GT is somewhere between simcade and hard core sim, because it wants the physics of a sim, but also wants to attract casuals.   So there's nobody that fits that genre other than Forza and maybe the upcoming project cars, thus, GT does not have much competition in  it's field.  With that said, GT being somewhere between full sim and simcade, i doubt GT will ever get to full SIM level in terms of realism because that's not the audience they're trying to attract, and they don't want to lose their appeal.

3) yes they need to improve campgain.

 

But with that said, i feel ike GT7 is going to be a renewal in the series and alot of things are going to reworked comepletely.  So lets wait and see.

I also want them to expand their software teams cause they do everything in house, which tends to be slower since they have less people.  turn 10 contracts other companies to help them create forza, so they're able to get things done faster.  only downside of outsourcing is other devs might not be on the same page in terms of the vision of the game and we know Kaz wants his vision to go through :D.