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HappySqurriel said:
jimmay said:

Thanks for your opinion but with my own experence and the reviews i read they say that the wii's controls are worse. If you could link me to some articles showing some unbiased tests that show the wii's controls are better then i'd be happy to read them, otherwises it's just your opinion.


For future reference, reviews you read on PS3 fansite's webforums are probably not going to praise the Wii's controlls ...

IGN on Metroid Prime 3

Metroid Prime 3's new Wii-enhanced control scheme is so good and so responsive that by comparison the original title and its sequel feel clumsy. In fact, using the nunchuk's analog stick to control Samus through environments as you point the Wii remote to target with speed and accuracy obliterates just about every dual-analog control setup currently available.

IGN on Resident Evil 4: Wii Edition

You very likely realize that the biggest change to the Wii build of RE4 is the new control scheme, which makes use of Nintendo's pointer and, occasionally, the gesture capabilities of the device. Leon is still controlled (somewhat clumsily) with the nunchuk's analog stick; this moves him forward and backward in addition to left and right through the environments. To be clear, you still turn the character with the analog stick and not the Wii remote, which is problematic because Wii owners have been taught to expect that turning is a mechanic handled by the pointer; just point and drag the screen or move the on-screen cursor beyond an invisible bounding box. Wrap your head around this: in RE4, you can point to the far-right side of the screen all you want, but if you press left on the analog stick, you'll turn to the left, anyway. The functionality takes some getting used to and we're not going to lie - you may occasionally fumble it up. But give it 15 or maybe 20 minutes - that's all it'll take, and then you'll discover the strengths of the new scheme and why, ultimately, the new Wii controls are superior.

Using the Wii remote, you can point at the screen and aim with a higher level of accuracy and speed than was previously possible. The controls haven't been magically overhauled. You can't all of a sudden target and shoot enemies while running, for example. You will still need to stop walking to shoot. But the extra speed and accuracy count for a lot. Birds that flew away before you could cap them in the GCN build will be a breeze to shoot dead in the Wii game. Headshots will come more naturally. Targeting legs and arms won't pose a problem. You will with very little practice be able to walk through environments with the analog stick, all the while setting up your next shot with pinpoint accuracy using the Wii remote. It's an undeniable improvement in control and one that helps you play better.


Nice to see you not showing your fanboy bias with retarded statements saying i get my information from ps3 forums...

Now is that opinion you posted about metroid prime 3 the common opinion or the minority opinion. Does 1 or 2 games that work well represent the majority of wii games or the minority? To turn from side to side in metroid prime 3 you have to move the cross hair to the side of the screen, it doesn't stay locked onto middle, with a normal controller you use the second stick to turn and the left stick keeps the crosshair were you want it, not off to the side. Hands down in a fps game dual anolog vs wiimote the dual anolog wins. For the wii remote to work in a shooter, the shooter has to be a slower paced game like resident evil 4. Now when the wii remote is better for more games than the dual anolog controller come back and tell me.