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It's sad that my two most wanted games in December 2013 both have microtransctions in it (Bravely Default and GT6).

From a gamer&consumer point-of-view this business model is completely arsinine. You already pay between 45 - 70€ per game and now (while not being mandatory....so far) you can pay extra to unlock things faster. It won't affect the normal consumer that was accostumed to unlock things the hard way, but will take away from the feeling of acomplishment, as anyone with a large enough wallet can easily get the same things you worked hundreds of hours to get.

From a developer/publisher point-of-view this model makes sense as it's pretty successful in the F2P system, so it was only a matter of time until it was used in full priced games.

My biggest fear is how far they're going to push this system, that's why I said "so far" in a previous paragraph. I don't doubt for a second that some greedy publisher/developer is going to use this system to sneakly block some content or make it hard enough that's almost impossible to complete that content without any kind of microtransactions, a la "candy crush".



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"