UltimateUnknown said:
This whole argument about someone having a job/married/kids is completely overplayed. If gaming is getting in the way of other priorities in life then you should consider putting aside gaming. We all have things that are more important than gaming (for most people), but we play as a recreation in free time. Playing through a game to unlock things and eventually beating it is the core experience of a game. That said, personally I don't care either if another guy unlocks stuff quicker with real money. I have no problems with that. What I do have a problem with is how devs will implement MTs into games. From past experience, we know that pubs will do whatever they can to nickle and dime people beyond just getting their 60 dollars......online passes, day one DLC, on disc DLC, DRM. Microtransactions on retail games is just the next step. Right now it's only tacked on and at an experimental stage, but soon enough it'll become part of the game design philosophy such as how DLCs are nowadays (publishers announce DLC season passes for a game before the game is even released). I fully anticipate them trying to do whatever they can to make paying to unlock more appealing than just playing the game normally such as making the grinding tougher and more unbearable. At that point, my experience with the game is being affected when compared to the case when MTs are not present at all because the game is designed from the ground up with MTs in mind. |
It's not that gaming is getting in the way of higher priorities. It's the investment of time that's requird to obtain enough game credits to unlock whatever. Also the core experience of a game is what the end-users wants it to be. There's no hard fast rule about it.
Publishers don't get $60 per unit sold so yeah I can see why they're getting creative. It's an expensive industry to sustain. It's a simple calculation. You want more content, you have to pay for it either by time or money. Nothing wrong with day one DLC.. In fact, gamers should embrace day one DLC because it's a much better deal than day 300 DLC i.e. we have to wait 300 days for more content to be available.
I'll reiterate my point that gamers are in control here. No gamer walks around crying that they're paying 50 bucks per 200000 credits cursing at companies because if they're that offended, they simply won't buy. Less buyers = nervous shareholders = 180 of policies.







