globalisateur said:
Do you realise that those games are already multiplats development games and that just changing the resolution is as easy as changing one line of code in a .INI file? Yes, it is that easy, we are talking about games realeased on lots of supports. When they make a game, they know the resolution of the game very early and they code the game accordingly, they don't by mistake put 720p instead of 1080p in .INI file after the game is released. Increase of resolution by patch have occured old gen. but it was to gain like 5%-ish in resolution, far from 125% or 44%. Finally the fact that those weard facts appeared twice is already too much for a coincidence. Except if you talking of the probability of winning the big lotery. It is possible to win the big lotery is similar to "they may have mistaken 720p for 1080p" twice in 2 different companies. It is far more probable that Microsoft imposed some resolution parity.
Have you already seen such a mistake (50% at least difference in resolution) occurred in any past game console release? Not one but 2 similar errors, for a consoles launch by 2 different companies? When at the same time the day one parity imposing company (Microsoft) admits that they have "parity day one" clauses? |
You do realize that the multiplayer in ghosts on ps4 was always 1080p on multiplayer and didnt need to be patched? With the xbox one being 720p on both... There goes your had to patch to keep parity argument...







