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shikamaru317 said:
kupomogli said:
shikamaru317 said:


Like I said, parity in that context could mean anything. It could mean a same-day multiplatform release requirement, and that line you highlighted means that they'll only allow developers with pre-existing timed exclusivity agreements to release their games on other platforms before the Xbox One. This likely has nothing to do with graphics.

I accept that, but trust that I'll PM your post to your to throw it in your face once the next PS4 game coincidentally matches yet another Xbox One titles resolution and has an early release patch to hit 1080p.  It's a shame you can't see to huge coincidences and a confirmation pointing it out pretty much.

The whole resolution parity thing seems like a conspiracy theory to me. Just because 2 launch titles needed post-launch resolution patches on the PS4 doesn't mean that developers are using Day One patches to get around forced Day One resolution parity. Multiple developers have confirmed that they didn't have anywhere near enough dev time on actual dev kits, most of the launch titles were intially made on PC's with specs similar to the new consoles and were ported over to official dev kits later.  We've also heard rumors of development software issues on both consoles. It's far more likely that those patches were the simple result of an extra month of dev time after the games went Gold. 


Explain to me how they could find 125% more raw GPU power for COD in a few weeks? or 44% more for AC4?

Do you realise that those games are already multiplats development games and that just changing the resolution is as easy as changing one line of code in a .INI file? Yes, it is that easy, we are talking about games realeased on lots of supports.

When they make a game, they know the resolution of the game very early and they code the game accordingly, they don't by mistake put 720p instead of 1080p in .INI file after the game is released. Increase of resolution by patch have occured old gen. but it was to gain like 5%-ish in resolution, far from 125% or 44%.

Finally the fact that those weard facts appeared twice is already too much for a coincidence. Except if you talking of the probability of winning the big lotery.

It is possible to win the big lotery is similar to "they may have mistaken 720p for 1080p" twice in 2 different companies.

It is far more probable that Microsoft imposed some resolution parity.

 

Have you already seen such a mistake (50% at least difference in resolution) occurred in any past game console release? Not one but 2 similar errors, for a consoles launch by 2 different companies? When at the same time the day one parity imposing company (Microsoft) admits that they have "parity day one" clauses?