| UltimateUnknown said: This is BS. Complete BS. Maybe right now it may not seem so bad with developers claiming that the microtransactions are just optional for those who don't want to grind, but what's going to stop them from slowly and steadily making the grinding process for those who don't want to pay extra money incredibly long and tedious, as seen in Free to Play games. We all know how devs and pubs like to abuse their powers. I never really understood what the point of buying the ending to your game is. That's like paying money to beat the game, which makes no sense. Why play the game in the first place? For Free to play, the game is free so it can be understandable but for full priced game...no...just no. |
I agree that earning the credits to unlock should not be unreasonably long and tedious.
I disagree that devs and pubs will abuse their powers. The consumer is stronger and we showed it to MS who tried to pull such crap. We are the end-user they have to please. Without us, there is no them and not the other way round.
I also disagree that people are buying the ending. That's quite a hyperbole which is popular on the internet. Microtransactions allow you to quickly access content that the individual may not have the time to play for. Some of us are married, with jobs, with kids etc etc. Those people are willing to put money to get the content quick and that is their individual choice which makes sense for their context. As long as microtransactions do not unbalance online multiplayer, they're fine. Because one player's single player experience doesn't affect the other guy's.







