Really looking at the PS3 at launch: 599 U.S. dollars and a year after its competition. Then there was the issue with the cell. Developers hated it and games looked worse than they did on the 360.
Publishers gave little 3rd party support and lazy ports were such a problem that Jack Tretton became annoyed at the situation: "If the games don’t look good on the platform, consumers aren’t going to buy them. As I said, we can’t control what third parties are going to do... At some point, what’s the point of porting it over to another platform if it is not going to look as good on a platform that is more expensive? Why waste any money in development doing that"
And he was right. Having a game look significantly worse on a more expensive platform reflected poorly on the PS3.
As a result of that: many titles, especially the smaller games, were released exclusively on Xbox 360 or on PS2 so there was a major drought of games for the platform also. Games that were touted as system sellers flopped either financially or critically (or both).
The 3ds' main problem was that price was too high. They lowered it and that was it. PS3 had a ton more issues.







