| MTZehvor said: |
...so now you're back to claiming it's a part of the original series?
DmC is a reboot that takes place in an alternate continuity, as confirmed by Capcom. It does not take place in the same continuity as the previous games. Yet is it a Devil May Cry game. Has that been proccessed yet?
However, it's an "opinion" that I've already shown that Ninja Theory themselves (the people who actually created DmC) hold.
Link? In fact Ninja Theory confirmed that they wanted to make Dante look closer to DMC1, thus they ovbiously know there exist four different iterations of the character. If can disprove this give me a link.
You still haven't explained this:
How are you manually selecting your target if the AI picks a target that it thinks you want to attack? EXPLAIN!!!
How are you manually selecting your target if you cycle through said targets until you reach the one you want? EXPLAIN!!!
Because neither of those games has anywhere near as many ways to avoid an attack?
Again tell me the 10 evasion moves you reffered to in DMC4?
You've contradicted yourself again:
...I never said Dante in DmC didn't have to be facing an enemy to attack him...where in the world are you getting that from?
Your words:
Notice how Dante and Bayonetta are always facing their targets when they are locked on, they never can have their back turned towards the target. That is not the same thing as DmC.
Lol. You also made a mistake about Bayonetta.that you've avoided to mention. Haha.
All I'm saying is that, if you attack an enemy in DmC with its soft lock, and then press a direction, Dante will run in that direction as if there was no enemy around
Thats the point of DmC, Bayonetta, Metal Gear Rising and God of War. DmC needed this to give Dante free flow movement at all times. Locking Dante to one enemy at a time was impratical, hence why all those videos you watch contain one on one encounters. DmC is about offering more diversity and depth than that.
Notice how much more creativity the styles open up.
I admit DmC offers more creativity because all of Dante's moves can be integrated into one another without having to hold the button lock and without having to change styles. Your also forgetting something like Royal Guard which disrupted the entire balance of combat, because it prevents Dante from moving what so ever.
Who are you trying to convince here? Capcom Japan confirmed they designed this game to improve on DMC4 in every way. The professional reviewers unanamiously delclared DmC performed much more fluidly and flexibility than its predecessor. My point is why should I believe you over Capcom Japan? You keep avoiding this point because you know there is no reason why I should beleive a lying DMC4 fan.
...and this is broken...how? It's not perfect, sure. Still a heck of a lot better than DmC's entirely broken combat.
Have a look on Youtube, all the previous DMC games have plenty of problems, especailly DMC4 which featured a broken lock on. Something DMC3 did better in fact.
That's how. Not all attempts at improvements are successes (see Prototype 2)
If you think Hideaki Itsuno failed, I suggest you take that up with him. As for myself and the professional reviewers, many seem to think Hideaki Itsuno and Capcom did indeed improve the combat. The reason you don't respect Hideaki Itsuno's words is because your nothing more than a lying DMC4 fan, who has no respect for anyone deciding for themselves DmC is better than the abysimal DMC4.
It was done on PS3, so no, it wasn't. Unless you're now claiming that the PS3 version of DMC4 has turbo mode.
Prove it was done on PS3. No, didn't think so. Regardless DmC is still better.








