Adinnieken said:
Developers are coding closer to hardware on the PS4 than they are with the Xbox One. The PS4's GPU is an AMD GPU without any functional changes from what AMD designed. To take advantage of the features of the Xbox One's hardware, you have to use the Xbox One's APIs. The Xbox One's GPU in order to get the best performance requires taking advantage of the eSRAM. You can develop without using the eSRAM but you're not getting the performance level you would get using it. My guess is that the changes were significant enough that just recompiling with the latest version of the API wasn't going to improve the performance. In order to do that developers would need to R&D the code to ensure it worked correctly and offered both the performance and graphical fidelity that they wanted. |
I Agree with you, but you have to understand that the PS4 is not going to stay stagnant. Optimization is going to be greater every time and its going to take advantage of the hardware. So I think that there will always be a gap between the 2 systems.