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#30

'Motocross Madness'

for the PC released in 1998.

 

A no-nonsense game. This racing game tries to be serious and realistic, but really isn't. Mostly it's because of strange glitches, and unrealistic jumps and falls that in reality should kill a person. And that's what's good about 'Motocross Madness', because unintentionally, it gives the game an extra level of fun. It's been a while since I played it, but it would probably still rank among my most played games ever. Hours upon hours of multiplayer with a friend, it's definitely my most played racing game ever, even edging out Mario Kart 64.

As in every racing-game, the objective in 'Motocross Madness' is to win races. The game features only simple mechanics and doesn't feature a real carreer mode, but that's not an issue when the best way to play it is in short intense bursts anyway. Almost like a handheld game. In any case, the player is still capable of racing small tournaments, aside from the single race and the time trails.

The races can be done on different types of terrain. There's open desert races built for speed, outside tracks that feature large jumps and deep canyons and there's the tight stadium-based 'Supercross'. The latter is most elaborate, and includes the most tracks. Also, the game includes the most easy-to-use map editor ever concieved to create tracks for 'Supercross', something added an enormous amount of value to the game for me.

#29 Hint

This, so far final (but a sequel is announced), entry in this series didn't really focus on anything truly mythical or magical unlike the other games. Personally I think storywise that was for the best, and it put it's realistic feet back down to earth. Though the characters in the games did actually think something was up at first.