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Kantor said:
S.Peelman said:

What's best about the game, is that each civilisation is fundamentally different. Each with their own units, unit-types, buildings and tech-trees. Within each civilisations, are three sub-civilisations each worshipping their own particular God. For example, the Greek civilisation has a choice of Zeus, Poseidon and Hades as their main God. Choosing a God is half the strategy, as it unlocks specific tech and units and off course, their own 'God-Power'. Advancing ages works the same, but Gods overlap.

This was one of my big problems with AoE2 when I played the HD Edition earlier this year. I've got used to awesome RTS like Warcraft III, Starcraft II, Dawn of War and AoM which have relatively few races, each with a distinctive character and playstyle. AoE2 has 20 or something, but they all feel pretty much the same, aside from some variation in visual architecture and one or two unique units.

AoE2 is still on my list, though. Just below all of those games

I agree, the Age of Mythology way, like indeed also in games like Warcraft III, is better. It adds a ton to strategy. AoM was the first game that I played that really did that, and it made a huge impact on me. Warcraft III I thought was also one of the strongest games in the genre. I did have a lot of fun with Age of Empires 1 and 2 before those as well though, excellent games of course. And Galactic Battlegrounds (which is AoE2 engine). I'll have AoE and WC3 in an 'honourable mentions' list .

Too bad Ensemble isn't around to make such good RTS's anymore.