DonFerrari on 02 December 2013
ethomaz said:
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Adinnieken said:
Developers are coding closer to hardware on the PS4 than they are with the Xbox One. The PS4's GPU is an AMD GPU without any functional changes from what AMD designed. To take advantage of the features of the Xbox One's hardware, you have to use the Xbox One's APIs. The Xbox One's GPU in order to get the best performance requires taking advantage of the eSRAM. You can develop without using the eSRAM but you're not getting the performance level you would get using it.
It's had been widely reported that Microsoft had been working actively to improve the performance of their graphical API late in the development cycle of the console. Most third-party developers/publishers were ready with their code long before Microsoft was finished with theirs.
My guess is that the changes were significant enough that just recompiling with the latest version of the API wasn't going to improve the performance. In order to do that developers would need to R&D the code to ensure it worked correctly and offered both the performance and graphical fidelity that they wanted.
Once those changes get implemented into the game engines, my guess is that you'll see fewer and fewer differences between the consoles graphical fidelity. Until then, as with the PS3 and Xbox 360, there will be games that shine on one console and not the other.
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You can just sumarise... it is simples and easy... PS4's GPU is way stronger.... no software or code optimization will change that.
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Crazy enough, when people said PS4 was easier to program for a lot of denial were done for this and other members.
And one of the Xbone devs said its easier to develope for it because of API and being close to windows plat. So the excuse change depending on timeframe.