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the_dengle said:
Dungeon design is excellent, presentation is excellent. The game has real problems, but I love it anyway. The controls worked well for me and I loved the combat. Seeing people praising Wind Waker's combat after playing that hurts my brain, and I love Wind Waker even more than I do SS.

This is about my thoughts on the matter, too. The game was a necessary step forward in acknowledging the deficiences of 3D Zelda's combat and correcting them (though why the enemies have to play defense so often, and so well, hurts it compared to 2D Zelda combat), and also had a much-needed rethink of dungeon design and non-dungeon level design. It had major issues of its own, but it scored all the fundamentals, and Zelda U could do great by keeping what SS got right.



Monster Hunter: pissing me off since 2010.