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Lol. Then theres nothing you can do, Capcom have confirmed DmC is a DMC game. I suggest if you have a problem with that you take it up with Capcom. They don't seem to be taking you seriously, why should I?

...so now you're back to claiming it's a part of the original series?

The word "flip flop" doesn't even begin to describe you.

Giving your own opinion is not discrediting an argument. Hideki Kamiya is the creator of the DMC series, his words hold more weight to me because I'm a DMC fan. They hold no value to you because your a DMC4 fan.

Again, if it was an opinion held by just me, then you would have every right to disagree. However, it's an "opinion" that I've already shown that Ninja Theory themselves (the people who actually created DmC) hold. Considering how much you hold NT in respect, I'm surprised you suddenly pick and choose when to ignore what they say.

How are you manually selecting your target if the AI picks a target that it thinks you want to attack? EXPLAIN!!!

How are you manually selecting your target if you cycle through said targets until you reach the one you want? EXPLAIN!!!

You are so utterly beyond any comprehension of the word "manual" that this is the last time I'm going to try and explain it.

Go back and play DMC3 or 4. Is there a way to lock on to an enemy outside of relative position and movement? If there is, then it is manual.

This is the definition used by the ENTIRE video game industry. If you disagree with it, fine. You can go whine about the English language to someone else. 

Your questions have absolutely nothing to do with whether it's a manual lock on or not. I'm not sure how much clearer I can make this.

Lol. Wrong again DMC4 fan. For Dante to attack an enemy in DmC he has to be facing that enemy. Thats how manually locking works. Bayonetta also has this. Yet there is a button to maintain that lock if you want it. The difference with Bayonetta is that her movements never slow down unlike DMC4.

...I never said Dante in DmC didn't have to be facing an enemy to attack him...where in the world are you getting that from?

All I'm saying is that, if you attack an enemy in DmC with its soft lock, and then press a direction, Dante will run in that direction as if there was no enemy around, whereas in DMC he will move relative to the enemy's position.

Those evasions moves aren't all available at all times. To make them work you need to change styles.

Oh, good. You finally started reading the posts.

Anyway, yes. That's the entire point. Notice how many more moves the styles open up. Notice how much more creativity the styles open up. Thank you for making my argument for me.

How about you explain those 10 ways of Evading the enemy?

Because neither of those games has anywhere near as many ways to avoid an attack?

Not to mention you havent explained why it was good for DMC4's button lock to slow down his movements?

I explained this three times already. It doesn't matter. If you want to move more quickly, let go of the lock on button, role, or teleport. 

I suppose you avoided that because you know you can't explain why slower movement is better.

Well, I guess in that case Sonic is the best game in the world, right?

If the only thing you care about is moving quicker, play DMC without the lock on and you'll have your quick movements. It'll probably be just as bad as DmC.

You mean how DMC4's button lock was broken: https://www.youtube.com/watch?v=oOhBvmr-w_g

...and this is broken...how? It's not perfect, sure. Still a heck of a lot better than DmC's entirely broken combat.

Not to mention your not explaining how DMC4 can be better than DmC if Hideaki Itsuno has already confirmed that he designed DmC to be an improvement over DMC4?

...it's very simple, actually. He tried and failed. That's how. Not all attempts at improvements are successes (see Prototype 2)

Not to mention that video you linked to was once again DMC4 running on Tubro Mode. Hence why it was fast, despite what the title was. Don't you realise its an unfair comparsion? The reason you need to compare DMC4 to DmC in an unfair comparasion is because you need an unfair advantage for DMC4 to look good. Because it really was an average game.

It was done on PS3, so no, it wasn't. Unless you're now claiming that the PS3 version of DMC4 has turbo mode. 

Regardless, the point is to show that styles fit naturally and quickly into combos.