By using this site, you agree to our Privacy Policy and our Terms of Use. Close
KylieDog said:

I'll defend online passes.

Online servers cost money, someone who didn't give a publisher/dev any money (used buyer) is draining profits when they play online. Is no reason a company should support such a person.

The argument of "Well only one person can play that game online at a time, so is no more a drain than if the original owner played it" holds no weight. It is estimated how long someone will play online and this is factored into profit margins. Lets say the average gamer will play a certain game online for an estimated 50 hours lifetime, everytime a game is sold on that is 100 hours, sold on again it is 150 hours, and so on.

A pubisher wanting a fee for you to play the online and drain resources is not unreasonable.

No it's not, this is the very reason why I, while angrily, accept the pay to play online of the PS4. Their new recording feature and servers need to be paid for.

However for online passes it was wrong. The game has already been bought once before, then sold. The 'resources' that are being drained are with that copy of the game on the store shelf as the original owner is no longer playing it. When a new customer buys it and plays it online, they are not only playing the game but the original users 'right' to play online, that amount of resources that needs to be used.

Online Passes were just another guard against piracy, punishing legitimate gamers, even if that legitmate gamer buys used games.



Hmm, pie.