By using this site, you agree to our Privacy Policy and our Terms of Use. Close

To make DMC3 and 4 cannon, Capcom had to undo the events of the first DMC game and they had to remove Hideki Kamiya's novels from the original continuity. I accept that this is Capcom's DMC series, but it is not true to the series the original creators had in mind. In that respect according to Capcom DmC is part of an alternate continuity.

They don't have to do anything of the sort to the first game. Regarding the novels, yeah, they do. So what? It's Capcom's series, what they say goes. Unfortunate at times, but it's still the case nonetheless.

Why would this Dante be conntected to the previous Dante's? Its a seperate continuity. Have you not been paying attention DMC4 fan? Its not the same Dante in terms of continuity, yet Capcom have confirmed this is Dante. Are you calling Capcom Japan and Hideaki Itsuno liars? Why should I believe you over them?

You've been arguing that DmC Dante was DMC's Dante for the last 3 posts, and now you're suddenly arguing against that?

At least you're entertaining.

Not to mention Hideki Kamiya creator of the DMC series has confirmed there is only one true iteration of Dante, which is of course Devil May Cry 1, not DMC4. You have a problem with that because your not a DMC1 fan, hence why Hideki Kamiya's words mean nothing to you. You will do anything to excuse DMC4; thats why if you allowed Hideki Kamiya to have his say you would be discredited outright. A common trait of all DMC4 fans.

I've already discredited this argument on 5 different ocassions, so I'm not wasting time replying to it once more.

How are you manually selecting your target if the AI picks a target that it thinks you want to attack? EXPLAIN!!!

How are you manually selecting your target if you cycle through said targets until you reach the one you want.EXPLAIN!!!

As I've said three times, the AI isn't the sole decision in what target you select. There is some input besides movement and relative distance. If the game meets those conditions, it has a manual lock on system.

Those are the only requirements it needs to meet. None of your screaming about it changes that.

Rebuen Langdon and Capcom have confirmed DMC4 Dante is meant to be different from previous iterations of the character: https://www.youtube.com/watch?v=Tbnto00WEwU

That movie is a movie of them shooting cutscenes for DMC4...which proves what, exactly?

Why is it the fault of the developers that you didn't know how to manually target the right enemy?

Because it wasn't my fault?

Why is it the fault of the developers that you didn't know how to manually target the right enemy?

My inputs were precisely what would have resulted in a working combo had that opponent been the only enemy on screen. The fact that the developers created a game where enemies can interrupt combos without any failure on the players part is where the problem lies.

You've actually made a mistake here again. Bayonetta dosen't work like DMC4. Bayonetta, Metal Gear Rising, God of War, Nijna Giaden and DmC all feature free flow movement at all times.

Wrong once more. Notice how Dante and Bayonetta are always facing their targets when they are locked on, they never can have their back turned towards the target. That is not the same thing as DmC.

What your reffering to is button locked movement. In DMC4 your restricted to movement in a locked enemy radius. At this point Dante's movement slows down so he can't run. He can only circle a radius around the enemy because the button lock restricts his movement. This also only allows you to Evade in two directions.

I already picked apart this two posts back, explaining how Dante can evade in at least 10 different ways in DMC4. Go read that.

The problem with this system is that locking you in a radius of one enemy prevents you Evading enemies external to the enemy you are locked onto. The slow movment of Dante during button lock also dosen't offer the fludity and flexibility of something like Bayonetta or DmC.

No, it doesn't. If you hate the lock on for some reason, you can simply choose not to use it. Or, if you want to move in a particular direction while still using the lock on, simple let go of the button briefly. 

you can't change that an automatic system is automatic

Why should I believe your definition over Capcom, Ninja Theory, Platinum, and the entire DMC community?

That's all I've said. I never said there wasn't a neutral mode, I never said there was no way to lock on to an enemy, I never said anything about not being able to point L3:

You've contradicted yourself from what you've previously said:

In DmC, if you're halfway across the map and the AI picks a target you don't want, then you can't choose the one you want outside of moving over.

...and these two contradict each other how?

All the second statement implies that, if you are on the other side of the map and you wish to lock on to an enemy, you cannot choose another enemy to lock on to outside of moving the left control stick (or L3 in your case). That's all it's saying.

Any idea of how arrogant you sound, attacking innocent developers so scum like you can justify the exsitance of a camp homo. Do you know how you sound telling everyone they have to accept your views as facts. Your calling Capcom Japan liars and acting as if you know more than Hideaki Itsuno about DMC's combat. Unfortunately you found a Devil May Cry 1 fan waiting in the fold.

Innocent? Are you really trying to force an emotional appeal now?

All I'm advocating is that DmC was a bad game. I actually liked Enslaved, their previous title, and if they made another one of those I would be all for it. 

And I have never called anyone a liar except for you. Which is quite fitting, considering how frequently you distort arguments.

Not to mention DmC is actually a good game compared to DMC4 which was average.

Hey, you finally moved past "it's an abomination" to "it's average." At least you're moving in the right direction.

At any rate, if DMC4 and DmC came out in the same year, perhaps you'd have an argument. However, DMC4 came out freaking 5 years before DmC and STILL runs better. I don't care about your whining over more information. The game runs smoother and faster than a game releasing 5 years after it. And by all means, it better run faster on PC, or else it would be a complete disgrace. Getting outclassed by a half decade older title on every single platform would be devastating.

Thats not Devil May Cry 4 PS3/360. Thats Devil May Cry 4 PC running on Turbo Mode. Turbo Mode dosen't exist on PS3/360; probably because the hardware wasn't powerful enough for it. Same with DmC, which dosen't have Turbo Mode on consoles either. However when DmC is running on Turbo Mode:

My point isn't to say that DMC4 is a faster game than DmC. The point is to show how styles fit naturally into combos, and keep things flowing at a regular speed. The video highlights just that. If you really want to see a DMC4 combo video without turbo mode, then there's plenty to choose from. 

I'm not here to argue which is faster. My point is that DMC4 goes at the same speed as DmC while giving the player far more options to choose from in terms of combo creativity (at least while playing as Dante).

Here's a video to exemplify my point, done on PS3. The only thing this video will illustrate is how style switching doesn't slow down the combat. Notice how he moves just as quickly while still switching styles. It's the same speed, with a much higher degree of combo creativity.