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MDMAlliance said:
DerpSandwich said:
As a sequel to the first two Paper Mario games, it's a load of garbage. They took everything that made them great, added one admittedly interesting mechanic, and removed 90% of the rest.

As its own game it's a pleasant experience that devolves into worthless (to me, at least). Collecting stickers is fun, the visuals are a huge treat, and there's some nice humor in the game. But none of the battles give you XP, meaning that literally every battle that isn't used to advance the story is basically worthless. They give you coins, and that's it. The primary draw of the game is the sticker battles, but since they only sap your resources, you'll find yourself avoiding them at all costs, thus defeating the purpose of the entire game. So essentially it's a game that's oozing with charm but really has no point.

A lot of people said it was good if taken as its own thing, but my enjoyment of it slowly diminished throughout the whole experience. An enormous wasted opportunity. But for ten bucks you probably can't go wrong, to tell you the truth. There were still a few good times to be had.


However, there will undoubtably be some who say that the typical turn taking RPG involves too much artificial difficulty with the whole "grind to win" formula.  It can be said that Sticker Star uses a method to avoid this and move into making grinding optional, and more making enemies on the map a hazard than anything else.  

So it really is about perspective. 

True, but even so, I feel like there should have been at least SOME additional benefit to fighting.  Even if you could gain levels and get additional HP rather than getting them through finding them it would be so much better.  Even the tiniest bit of progression, whether it was necessary or not, would have made battling worth it.  But as it is the enemies are hazards, which is fine in a way, but they're the type of hazard that takes a lot of time and effort and permenently uses up the stickers you collect.

So I can see where you're coming from, but from a design standpoint it still seems just plain wrong to me.  But, a lot of people did enjoy the game, so I guess my standards are just different.



Currently playing:

Bloodbath Paddy Wagon Ultra 9