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It looks and sounds great. Soundtrack is bright and cheery, and the world is beautifully realized...like 3D dioramas as Nintendo advertised. The sticker-based battle system COULD have been good...unfortunately all of the stickers are one-use and you have to collect "things" and turn them into "thing stickers" and hope that you brought the right one with you in order to solve puzzles or especially to beat the bosses. If you didn't, you'll have to reset, or go all the way back, make sure you have enough coins, and then try and figure out what the right "thing sticker" you need is. Ultimately it just creates a lot of backtracking and tedium in the game. Also, unfortunately, due to Miyamoto's meddling in games he's not really involved in, they eliminated the partner system from the first 2 games, as well as the leveling system. You get more powerful stickers gradually in the game as well as the ability to carry more stickers, and you can up Mario's HP fairly consistently, but because of the lack of leveling, there is almost NO incentive to fight enemies. Why would you when it uses your stickers and the only thing you get from them is coins which can be found elsewhere? Sticker Star is ultimately much more of a puzzle game than it is a RPG like the first two. Charm is still evident, though the lack of partners and meaningful NPC's prevents the localization team from offering up much of the clever, tongue-in-cheek dialogue from the previous entries as well. Enjoyment can be found in Sticker Star, but for veteran fans of the series (and especially the first two games) a return-to-form has not been realized.



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Considering: Fe (Switch), Donkey Kong Country Tropical Freeze (Switch), The World Ends With You (Switch), Ys VIII (Switch), Street Fighter V: Arcade Edition (PS4), Kingdom Hearts 2.8 Remix (PS4), The Last Guardian (PS4), Shadow of the Colossus HD (PS4), Anthem (PS4), Shenmue 3 (PS4), WiLD (PS4)