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MTZehvor said:

You don't have to believe me. You can believe Capcom, the actual determiner of series canon, who has written DMC4 into canon in their character encyclopedia.

To make DMC3 and 4 cannon, Capcom had to undo the events of the first DMC game and they had to remove Hideki Kamiya's novels from the original continuity. I accept that this is Capcom's DMC series, but it is not true to the series the original creators had in mind. In that respect according to Capcom DmC is part of an alternate continuity.

NT's repeatedly bashed the older Dante, referencing how he would get "laughed out of a bar," in one instance.

The camp homo would get laughed out of a bar.

They didn't want their Dante to have anything to do with the older one.

Why would this Dante be conntected to the previous Dante's? Its a seperate continuity. Have you not been paying attention DMC4 fan? Its not the same Dante in terms of continuity, yet Capcom have confirmed this is Dante. Are you calling Capcom Japan and Hideaki Itsuno liars? Why should I believe you over them?

I haven't done anything of the sort. Capcom has never confirmed Dante as a different character, so now you're just lying through your teeth.

Rebuen Langdon and Capcom have confirmed DMC4 Dante is meant to be different from previous iterations of the character: https://www.youtube.com/watch?v=Tbnto00WEwU

Not to mention Hideki Kamiya creator of the DMC series has confirmed there is only one true iteration of Dante, which is of course Devil May Cry 1, not DMC4. You have a problem with that because your not a DMC1 fan, hence why Hideki Kamiya's words mean nothing to you. You will do anything to excuse DMC4; thats why if you allowed Hideki Kamiya to have his say you would be discredited outright. A common trait of all DMC4 fans.

No, because that's not an automatic lock on system.

Again answer the questions:

How are you manually selecting your target if the AI picks a target that it thinks you want to attack? EXPLAIN!!!

How are you manually selecting your target if you cycle through said targets until you reach the one you want. EXPLAIN!!!

You've just contradicted everything you've said. How are you manually selecting your target if the AI allocates your next target

AUTOMATICALLY? You explain how this is not automatic? You can't because you've been exposed as a lying DMC4 fan.

Unfortunately, it is you who are wrong. I had combos interrupted on multiple ocassions where Dante attacked one enemy, and got interrupted by another enemy moving in and taking his attention away.

Why is it the fault of the developers that you didn't know how to manually target the right enemy?

Now watch the MGR part, which implements the same sort of soft lock on system as DmC does. Notice how Raiden's movements are never dependent on the enemy. Holding left or right will move you in the exact same way you would move if there was no enemy there at all.

You've actually made a mistake here again. Bayonetta dosen't work like DMC4. Bayonetta, Metal Gear Rising, God of War, Nijna Giaden and DmC all feature free flow movement at all times.

What your reffering to is button locked movement. In DMC4 your restricted to movement in a locked enemy radius. At this point Dante's movement slows down so he can't run. He can only circle a radius around the enemy because the button lock restricts his movement. This also only allows you to Evade in two directions.

The problem with this system is that locking you in a radius of one enemy prevents you Evading enemies external to the enemy you are locked onto. The slow movment of Dante during button lock also dosen't offer the fludity and flexibility of something like Bayonetta or DmC.

The point of games like Bayonetta and DmC, is they are meant to offer more fluidity and flexibility than DMC4. Hence why Hideaki Itsuno wanted to remove the button lock. He has confirmed that DmC features improvements from DMC4 and he wanted to remove the clunky button lock for better movement and flexibility. Now explain to me why is it better for Dante to be locked to a radius of one enemy, while moving at a very slow pace? Explain DMC4 fan?

...because you are still picking the target you want to attack with some input besides movement and relative position?

How are you picking the target you want to attack if the AI automatically moves between targets via a pre-determined cycle?

How does any of this address any of my points?

Your points have been addressed, I can keep copy and pasting the same thing now, you can't change that an automatic system is automatic. You can't change that the camp homo is not and will never be Dante.

That's all I've said. I never said there wasn't a neutral mode, I never said there was no way to lock on to an enemy, I never said anything about not being able to point L3:

You've contradicted yourself from what you've previously said:

In DmC, if you're halfway across the map and the AI picks a target you don't want, then you can't choose the one you want outside of moving over.

Any idea of how arrogant you sound right about now?

Any idea of how arrogant you sound, attacking innocent developers so scum like you can justify the exsitance of a camp homo. Do you know how you sound telling everyone they have to accept your views as facts. Your calling Capcom Japan liars and acting as if you know more than Hideaki Itsuno about DMC's combat. Unfortunately you found a Devil May Cry 1 fan waiting in the fold.

Never mind that DMC4, which came out five years earlier, ran at 60 on consoles. Completely the fault of consoles.

DMC4 is using less information than DmC. That means things like polygons, textures et al. Thats why the console versions of DMC4 were limited to 60 FPS. On PC Capcom uped DMC4 to 120 FPS. With DmC Capcom pushed it into 200+ FPS. Like I said, is DMC4 shit now because you've found out the truth. Not to mention DmC is actually a good game compared to DMC4 which was average.

You must be incredibly unskilled at this game to think that styles somehow slow down gameplay:

You really don't know anything do you...

Thats not Devil May Cry 4 PS3/360. Thats Devil May Cry 4 PC running on Turbo Mode. Turbo Mode dosen't exist on PS3/360; probably because the hardware wasn't powerful enough for it. Same with DmC, which dosen't have Turbo Mode on consoles either. However when DmC is running on Turbo Mode:

https://www.youtube.com/watch?v=iJBa2obr76c

You end up failing as badly as you just did!