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Chevinator123 said:
Just got the plat for Tearaway also, seriously an amazing game and i hope it can beat out Zelda/Mario for handheld game of the year at VGX (although i doubt it, VGX always tends to go the safe route and user votes have a lot more sway then ud think) Vote guys!! http://www.spike.com/vgx/best-handheld-game

I totally get what they were going for with the linear worlds and how its all a journey to the "you" BUT i wish it had a hub world and all the worlds were a bit more open(maybe a mix?) kinda like the oldschool collectathon games like Banjo Kazooie, DK64 or even Super Mario 64/Sunshine to an extent, with a set amount of collectables per world (10 presents, 100 confetti ect ect)

I seriously think there's a missed opportunity here. Anyone whos played Banjo Kazooie or DK64 will know what im talking about.

(NOTE: I'm not hating on tearaway, its seriously a good game and i enjoyed it a lot)

You can't use a hub in such a kind of game.It would destroy the complete structure of the game because it is very storybased.

Banjo,DK64 and mario don't really use/need a story,The story is just used as trick to keep it together-get 50 stars to save the princess,thereforethe hub doesn't matter