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MTZehvor said:

Once again, an actor being asked to play a character differently means nothing.

It means nothing to you because your not a DMC fan, your a DMC4 fan. Explain to me why I should believe you over Hideki Kamiya, creator of the DMC series?

And another interview from the escapist, in which a Ninja Theory developer says "The new Devil May Cry is taking place in an 'parallel world'"

He's not exactly the same in terms of cosmetic design and character growth. Yet at his core he does feel like Dante from the previous games, except DMC4. This has already been confirmed by Hideaki Itusno and Ninja Theory. Explain to me why should I believe you over Hideaki Itsuno.


His decisions about the series' canon are as influential as yours or mine at this point.

You've contradicted yourself. If your decisons about cannon are insignificant; why is it you decides who Dante is. When Capcom have already confirmed DmC Dante is Dante in a different iteration of the series. Like how they confirmed DMC4 Dante was a different character, who was never intended to be the same as the original character?

DMC4 makes you cycle through buttons to pick a target.

Lol. HAHAHA. Then you admit DMC4's clunky lock-on was automatic!

DmC makes you walk towards a target to select one, and even then it doesn't "lock on" if another enemy moves too close or you knock your target away.

No, wrong again DMC4 fan. DmC's lock on targets an enemy regardless of distance. It dosen't matter how far an enemy is, Dante will target any enemy you want regardless of how close another enemy is to him.

Now I know you don't have a clue what your talking about. I doubt you've played DMC before DMC4, or even DmC for that matter:

Without the relative to the enemy portion, your argument doesn't hold water.

You've confused yourself again. Explain 'relative to the enemy'! Actually play DmC and you'll see how Dante targets any enemy regardless of distance.

In Metroid Prime, you can very easily lock on to a target without moving towards them just by aiming at the one you want and pressing L.

Lol. Fail again DMC4 fan. I have no played, nor have I any intention of playing Metroid Prime. The fact you need to keep evading the question to defend your garbage DMC4 proves you know your lying at this point.

The AI picks a target that it thinks you want to attack, and then you cycle through said targets until you reach the one you want. You are manually selecting your target.

LOL. AHAHAHAHAHAHAHAHAHAAHAHAHA

How are you manually selecting your target if the AI picks a target that it thinks you want to attack? EXPLAIN!!! (And actually its nearest enemy, not thinks you want).

How are you manually selecting your target if you cycle through said targets until you reach the one you want. EXPLAIN!!!

You've just contradicted everything you've said. How are you manually selecting your target if the AI allocates your next target AUTOMATICALLY? HOW?

In DmC, if you're halfway across the map and the AI picks a target you don't want, then you can't choose the one you want outside of moving over.

Are you not getting this yet? I'm a DMC fan. I have in depth knowledge of the franchises combat mechanics, especially DmC. You can't simply write a few sentences to change the physics of the games. I can't lie about DmC's combat, its there to play, I can't change the physics of the game. I suggest you play it before guessing how the combat works. Lol.

That being said:

In DmC, if you're halfway across the map and the AI picks a target you don't want.

Wrong again. DmC features neutral mode. Thus Dante won't lock onto something unless you point the L3 in the direction of the enemy. Dante never automatically targets an enemy when the L3 stick is in netural. If your unhappy about how DmC's manual lock works, take it up with Hideki Itsuno. I'm sure he'll take you seriously.

Again, all you're doing is quibbling over definitions.

The proof is in the games themselves. You need to draw on outside sources because you know what your saying is disproved when you actually play Devil May Cry, which you clearly don't know much about.

If you dislike definitions, fine.

Whether I like definition or not is irrelevant. You've already contradicted yourself. Hence you know your wrong at this point.

There's at least 10 options for dodging any given attack with styles in place, whereas DmC has perhaps three.

Yet those styles don't allow moves to flow seamlessly into each other. Which is why Capcom designed Nero to work without styles. They didn't want the combat to be peicemeal with DmC either. Not to mention a lot of DMC4 Donte's moves are simply copy and pasted from DMC3 Dante. Not to mention Royal Guards freezes Dante in space. He cannot move what so ever. The point of DmC is that Parry never slows Dante down. Not to mention DmC's Parry works identially (even better) than DMC1's Parry. Not sure if that was intentional, but it was awesome to see that as DMC1 fan.

And besides, DmC fails at its very basic levels for 30 FPS 5 years after DMC4 (which ran at 60) came out.

DmC can't run higher than 30 FPS on consoles because the PS3 and 360 wern't capable of it. Hence why DmC PC runs at over 200 FPS compared to DMC4's 120 FPS. Does that mean DMC4 is garbage now?