mutantsushi said:
And then Nintendo is further gimping itself if it wants devs to create fun games, because the console architecture is way more of a headache to program for than either PS4 or Xbone, and even if the devs play along the result will be less than what even a bad effort at those consoles could achieve. Plenty of the 'lite' gaming crowd has moved to Apple or Android devices, and devs find those markets more profitable to make cool funky games for. If it's not offering a fundentally better experience, then why bother paying the special entrance fee (console) to play Nintendo's games? Only religious Nintendo fanatics would bother to. So... maybe they should incorporate as a church for tax benefits? |
The auxiliary screen is a blessing and a curse.
I like how you can change gear without pausing the game in Zelda Windwaker HD, and have the map up while sailing. I instantly miss those 2 things when playing in off-screen mode. However I also find that I'm just looking at the triangle move over the map while sailing instead of paying attention to the tv screen. Might as well play top down zelda instead... Same thing in Lego city, I'm driving the car on the gamepad map screen, ignoring the tv :/
Sometimes it's better to have the game pause when you bring up inventory or map screen though. NFS rivals being a prime example. Bringing the map overlay up in racer mode is suicide most of the time. At least with the gamepad you might have a chance to use the map.
So not fundamentally better indeed, nice in some occasions. Off-screen play is the best feature so far.
The assymetric gameplay is also not a hit, either nobody wants to be the one stuck with the gamepad, or both kids want it :/