Panicnausia on 30 November 2013
megafenix said: the reason why ryse wasnt full hd is becuase crytek used esram for other purposes besides frame buffer, for example, they used it for g buffers, perhaps also for the antialaising and other stuff, so theorically ryse full hd is possible but crytek would have had to sacrifice some graphical details then again, the console is new ad so are the engines, so i would not be surpised if in the future they release ryse 2 at full hd with all the graphical details that the current game offers, besides, if xbox one supports texture compression then there is a lot space of improvement |
With GDDR5 unified ram and a better GPU there is even more room for PS4 to improve. 32 MB od esram isn;t going to mean much, if anything it is another barrier for the systems instructions to go where they need to.