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They haven't said this isn't the same Dante in the interview your reffering to... Capcom confirmed at his core this is Dante, as confirmed in the link I gave you. If your calling Hideaki Itsuno and Capcom Japan liars; thats fine. As a DMC fan however I chose to believe Capcom, not you.

"According to Dengeki PlayStation, this Dante exists in a parallel world."

And another interview from the escapist, in which a Ninja Theory developer says "The new Devil May Cry is taking place in an 'parallel world'"

So yes, it is another Dante.

You mean other than Reuben Langdon confirming that he was asked to play DMC4 Donte differently? Or maybe Hideki Kamiya cofirming DMC1 Dante is the true iteration of Dante.

Once again, an actor being asked to play a character differently means nothing. I already gave an example of Robert Downey Jr. being asked to play Tony Stark differently. 

And besides, if you're going to make that claim, then there's no way you can suggest DmC Dante is the same as DMC Dante. Ninja Theory made an incredible point in interviews about how this Dante was being designed differently than past Dantes.

As for Hideki Kamiya, we can do this once more if you really want. He's not in control of the series any longer. His decisions about the series' canon are as influential as yours or mine at this point.

DmC's lock on works by holding the L3 stick (as you've said) in the direction of the enemy. That generates a hard lock feedback on a desired enemy. Now I've explained that to you, explain to me how DmC's lock on is automatic if you manually select the enemy you want via the L3 stick? 

You missed a key point of the definition in that case.

Note the phrase "relative to the enemy." Dante's perspective will not change to make his movements relative to the enemy at any point in DmC. Without the relative to the enemy portion, your argument doesn't hold water.

You actually just described DMC4's lock-on. You press some buttons for the AI to automatically maintain or switch targets. DmC's lock-on allows manually picking out a specfic enemy, as opposed to the AI doing it for you.

You've got a pretty loose grasp of what a lock on is.

DMC4 makes you cycle through buttons to pick a target. DmC makes you walk towards a target to select one, and even then it doesn't "lock on" if another enemy moves too close or you knock your target away. In DMC4, your target will remain the target you are attack as long as you hold that button down. In DmC, it's all relative to distance from said target, which is not a manual lock on.

Lol. HAHAHAHAHA. If you don't need to move towards an enemy you want to attack how are you manually allocating your target? Simple your not. Your relyng on the AI to automatically decide the target for you.

...what?

In Metroid Prime, you can very easily lock on to a target without moving towards them just by aiming at the one you want and pressing L.You don't need to move to lock on to anything.

It's the same way here. The AI picks a target that it thinks you want to attack, and then you cycle through said targets until you reach the one you want. You are manually selecting your target. In DmC, if you're halfway across the map and the AI picks a target you don't want, then you can't choose the one you want outside of moving over.

What you're constituting as a lock on system is essentially playing the old Devil May Cry games without the lock on feature. 

Again, all you're doing is quibbling over definitions. The rest of the world calls what DMC has a manual lock on system, and what DmC has an automatic lock on system. If you dislike definitions, fine. Go debate the validity of them somewhere else. I plan to keep using the ones that the rest of the world (including Capcom, Ninja Theory, and everyone else ever behind a Devil May Cry game) uses.

To quote you, what you're asking me to do here is believe your opinion over the creators of Devil May Cry. So, sorry, but no.

Wrong again DMC4 fan. The style system reduced your level of creativety by restrciting your comabt options to styles. In fact part of the problem with the automatic button lock is that whenever you hold it, Dante's movement slows down. He can't run, he can only walk. He can only dodge in two directions, and he is locked into the radius of a specific enemy. DmC Dante intergrates all the combat options together so you never have to switch styles. All his moves, move seamlessly into one another. Which is what Hideaki Itsuno wanted. 

This is beyond absolute silliness. You can just stop holding down the lock on button if you want to move forward more quickly. Nothing's forcing you to hold down the lock on button at all times; most combos with a launcher require you to stop holding a certain button/direction anyway.

Dante can dodge in far more than two directions simply by switching to Trickster, which gives him a whole other three directions to dodge (right, left, and teleport). You can also pull out Royal Guard and simply block. Or you can jump normally and trickster dash out of the way. Or jump and teleport out of the way. There's at least 10 options for dodging any given attack with styles in place, whereas DmC has perhaps three.

Styles are a massive improvement on the series, which is why there was universal negative reaction to getting rid of them. At this point, you are the one simply disparaging old DMC games to make DmC look better.

And besides, DmC fails at its very basic levels for 30 FPS 5 years after DMC4 (which ran at 60) came out.