By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MTZehvor said:

 

Here's an interview that occurs a year afterwards and explicitly states that the game takes place in a parallel universe, which is what they ran with afterwards. So, no, it isn't the same Dante.

They haven't said this isn't the same Dante in the interview your reffering to... Capcom confirmed at his core this is Dante, as confirmed in the link I gave you. If your calling Hideaki Itsuno and Capcom Japan liars; thats fine. As a DMC fan however I chose to believe Capcom, not you.

If you have any argument besides "DMC4 Dante is a camp homosexual because he makes poses that offend me," by all means, present it.

You mean other than Reuben Langdon confirming that he was asked to play DMC4 Donte differently? Or maybe Hideki Kamiya cofirming DMC1 Dante is the true iteration of Dante.

Either way you haven't explained why it was acceptable to you for DMC4 Donte to wear red cowboy boots or to make homoerotic poses. That simply isn't anything like the previous iterations of the character. I can regonise elements of Dante in DMC1,2,3 and DmC, but DMC4 was a drastic departure for the series. True DmC consmetically looks different, yet that look is justified in the parameters of the alternate universe.

Ask yourself; does DmC have a button (or some alternate method of control) in which the player can make Dante's movements become relative to a position of an enemy?

This is what I typed before. I suggest you read it again:

DmC's lock on works by holding the L3 stick (as you've said) in the direction of the enemy. That generates a hard lock feedback on a desired enemy. Now I've explained that to you, explain to me how DmC's lock on is automatic if you manually select the enemy you want via the L3 stick? 

Everything that's "automatic" still requires SOME input from the user.

You actually just described DMC4's lock-on. You press some buttons for the AI to automatically maintain or switch targets. DmC's lock-on allows manually picking out a specfic enemy, as opposed to the AI doing it for you.

A manual device should be one where you have clear access to whatever it is you're trying to change without having to go through an entirely different process to do so.

It's simple. I have the ability to choose which enemy I want to attack from halfway across the screen without needing to move towards them.

Lol. HAHAHAHAHA. If you don't need to move towards an enemy you want to attack how are you manually allocating your target? Simple your not. Your relyng on the AI to automatically decide the target for you.

I can just press space, cycling through as necessary, and find my chosen target.

Explain to me how the AI automaitcally cycleing through a pre-determined cycle of enemies is better than a manual lock-on where you select what target you want manually?

You also hanve't explained to me why you blindly accepted DMC4's broken lock-on?

This lead to having to remove the style system, which removed creativity with the potential combos from the player. That's my point.

Wrong again DMC4 fan. The style system reduced your level of creativety by restrciting your comabt options to styles. In fact part of the problem with the automatic button lock is that whenever you hold it, Dante's movement slows down. He can't run, he can only walk. He can only dodge in two directions, and he is locked into the radius of a specific enemy. DmC Dante intergrates all the combat options together so you never have to switch styles. All his moves, move seamlessly into one another. Which is what Hideaki Itsuno wanted.

Either way you keep using the same arguments to avoid the question. I can equally use the same argument: Hideaki Itsuno adimited he wanted to remove the button lock to improve the fluidity and flexibility of the combat. Which he did achieve. Now explain to me, why should I believe you over Hideaki Itsuno? The only way you can be right is if your calling Hideaki Itsuno a lair? Why is it DMC4 fan?

He stays the same. He undergoes no character development, ever.

Kratos actually does develop as the games mature. Either way thats not the point. The point is Kratos is consistant in terms of his acting, voice, persona, et al. Where as the camp homo is not consistant with previous iterations of Dante.