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Fail again DMC4 fan:

Excellent job. You managed to quote the one interview that took place a good three years before the game came out when they had barely decided anything about the game.

Here's an interview that occurs a year afterwards and explicitly states that the game takes place in a parallel universe, which is what they ran with afterwards. So, no, it isn't the same Dante.

Just like you ignored that the camp homo is not Dante. Its not character development to change a character beyond the traits of the original. Turning Dante into a camp homosexual is unacceptable to me as a DMC1 fan.

Straw men everywhere.

If you have any argument besides "DMC4 Dante is a camp homosexual because he makes poses that offend me," by all means, present it.

Lol. Another fail DMC4 fan. DmC's lock on works by holding the L3 stick (as you've said) in the direction of the enemy. That generates a hard lock feedback on one enemy. It also instintaneous transition between enemies because of the nature of a 360 degree lock-on. Thats how it works.

If you read the definition of "lock on" which I listed last time, this would be making sense to you.

" A lock on button in an action game is a button that, when you press it (or hold it), your character's movements become relative to that enemy. DmC has no such thing."

Ask yourself; does DmC have a button (or some alternate method of control) in which the player can make Dante's movements become relative to a position of an enemy?

The answer is no. I'm not sure how much clearer I can make it than that.

You haven't explained to me how this is automatic?

It's automatic in very much the same way as an automatic car is. Everything that's "automatic" still requires SOME input from the user. A manual system, however, is one that requires more input. You could say that an automatic car is manual: Just drive fast enough and you'll get your gear to shift, but the issue is that you have to go through an intermediary system in order to so. A manual device should be one where you have clear access to whatever it is you're trying to change without having to go through an entirely different process to do so.

Again, you've accidently contradcited yourself. This is exactly how previous DMC games worked. Without any interaction from the player. Dante automatically locks onto the nearest enemy. To maintain the automatic lock, the player must hold a button (R1) to PREVENT that lock from AUTOMATICALLY moving to another enemy. There is NO NEUTRAL mode, unlike DmC. Explain to me if DMC4 automatically locks-on the nearest enemy, how is it manual?

...what games have you been playing again?

The old Devil May Crys do nothing of the sort. Seriously, if you've been playing a game where you have to hold a button to prevent the game from randomly switching your lock on, you should return it. And then go play the actual Devil May Cry games.

For the heck of it, I opened up both DMC3's  first and DMC4's second levels (the first is just a tutorial) and stood there in the middle of the room for a good minute or so, only jumping when necessary. The games never tried to force my perspective onto a particular enemy. I kept looking forward the entire time.

So...what are you talking about again?

Now explain to me DMC4 fan, why is DMC4's automatic lock-on superior to DmC's manual lock-on?

It's simple. I have the ability to choose which enemy I want to attack from halfway across the screen without needing to move towards them. I can just press space, cycling through as necessary, and find my chosen target. I can also move relative to said enemy from a distance, which frees up directional input commands (which, in case you hadn't noticed, the entire DMC series is pretty much based around). 

At the end of the day, though, all this is is a quibble over definitions. The entire gaming community, and Ninja Theory themselves, have all referred to the lock on system in the older Devil May Cry games as manual lock on. The entire gaming community has also referred to the lock on system in DmC as automatic. If all you're interested in is getting a definition changed, go argue on Urban Dictionary or something. The point here isn't to get the dictionary changed, the point is that DmC was a worse game for not having a lock on system akin to the previous titles. Because there wasn't a lock on system like previous games where directional attacks and dodges could all be performed relative to an enemy, DmC had to dedicate three whole buttons to launch and lock on. This lead to having to remove the style system, which removed creativity with the potential combos from the player. That's my point.

Whether he develops as a character or not is irrelevant. I don't care whether its positive or negative. The point is he's the same character throughout the series. The camp homo is not character development, its the bastardisation of an icon.

...and your point?

He stays the same. He undergoes no character development, ever. Woop de doo. So does Big Bird from Sesame Street. 

Not to mention DMC4's lock-on was also a downgrade from DMC3; because DMC4's lock-on was broken:

I don't really think that classifies it as broken, but for what it's worth, I played DMC4 on PC and never ran into that problem.

Anyway, I agree, DMC4 is a worse game than DMC3. I've said so on repeated ocassions. Again, what's your point?

Now explain to me, if you are a DMC fan as you claim, why did you tolleate the abyismal DMC4?

Probably the same reason I tolerate your absymal spelling.

As I've said before, I don't think DMC4 is a bad game. The inclusion of Nero is questionable at best, and the story is beyond silly, but Dante is still as much of a joy to be around as ever, and his gameplay has been refined to near perfection. If they had made an entire game, controlling Dante, without an incredible amount of backtracking and repeat bosses, then I think it may very well have surpassed DMC3. As it is, it's kind of a missed opportunity; a failed compromise between people who wanted to take the series in a new direction and those who wanted to be Dante again.