| MTZehvor said: |
Where do I even begin with this. Capcom has repeatedly said that this is a different Dante than the one from the previous series:
Fail again DMC4 fan:
http://www.eurogamer.net/articles/2010-09-22-dmc-devil-may-cry-interview
Like how he goes from a drinking, womanizing party boy to a person who genuinely cares about others with a steady relationship at the end of Iron Man 3. Absolute consistency:
I'm ignoring any further attempt to change the subject.
Just like you ignored that the camp homo is not Dante. Its not character development to change a character beyond the traits of the original. Turning Dante into a camp homosexual is unacceptable to me as a DMC1 fan.
A lock on button in an action game is a button that, when you press it (or hold it), your character's movements become relative to that enemy. DmC has no such thing.
Lol. Another fail DMC4 fan. DmC's lock on works by holding the L3 stick (as you've said) in the direction of the enemy. That generates a hard lock feedback on one enemy. It also instintaneous transition between enemies because of the nature of a 360 degree lock-on. Thats how it works.
You haven't explained to me how this is automatic?
It has an AUTOMATIC lock on system, in which the game decides which character you lock on to based on relative positions and directions with no additional input from the player besides those two categories.
Lol HAHAHAHAH. Then how is it automatic if its based on the input direction of the player? If there is no input from the player the lock-on is set to neutral. Now answer the question DMC4 fan!
A MANUAL lock on system is one where the player can pick the target they lock on to via button presses or some other input besides relative position and direction.
Like I said you manually target an enemy using directional allocation from the L3 stick.
Is DMC4 an example of a game where you can instantly select any enemy for a lock on?
No, thats because DMC4's automatic lock-on is clunky and outdated from the PS2 era of games. Hence why Hideaki Itusno wanted to upgrade the series to a fully controllable manual lock-on.
...besides relative position and direction
Again, you've accidently contradcited yourself. This is exactly how previous DMC games worked. Without any interaction from the player. Dante automatically locks onto the nearest enemy. To maintain the automatic lock, the player must hold a button (R1) to PREVENT that lock from AUTOMATICALLY moving to another enemy. There is NO NEUTRAL mode, unlike DmC. Explain to me if DMC4 automatically locks-on the nearest enemy, how is it manual?
Will you also explain to ...but that simple fact alone doesn't make it automatic. If the AI is automatically selecting the next player for you explain to me how it is manually controlled?
Now explain to me DMC4 fan, why is DMC4's automatic lock-on superior to DmC's manual lock-on?
Kratos never undergoes any development, never develops any personality change
Whether he develops as a character or not is irrelevant. I don't care whether its positive or negative. The point is he's the same character throughout the series. The camp homo is not character development, its the bastardisation of an icon.
Not to mention DMC4's lock-on was also a downgrade from DMC3; because DMC4's lock-on was broken:
https://www.youtube.com/watch?v=oOhBvmr-w_g
Now explain to me, if you are a DMC fan as you claim, why did you tolleate the abyismal DMC4?








