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ps4tw said:
Licence said:
Pemalite said:

At this point, if that's not going to admit you're wrong, then nothing will.

LOL, he got *owned*, but he'll probably just change the goal posts to save face.

(Sorry for butting in, please continue your interesting argument).


all you guys shoting owned yet you guys probably know nothing about game engines. dont butt into what you dont understand and never will


Have you even built a "Game engine?"
I have. Although, it is pretty crude and not capable of allot of advanced 3D effects.

Now. Dynamic Lighting in Unreal 99:


The config file also allows you to enable volumetric lighting:






Some education on "Volumetric Lighting".
http://en.wikipedia.org/wiki/Volumetric_lighting
http://en.wikipedia.org/wiki/Crepuscular_rays
http://en.wikipedia.org/wiki/Shadow_volume

Also, Halo Life 2 which uses the Source engine (Debuted in the Xbox/Playstation 2/Gamecube era.) which in turn is based on Gold Source which in turn is based on the origional Quake 1 engine also had Volumetric lighting.
See here: https://developer.valvesoftware.com/wiki/Lighting

Interested to see how you claim this isn't valid, like the Tessellation. (Which is valid.)
However, the end result and the source of this argument is that games in the late 90's did indeed have Tessellation and Volumetric Lighting, to argue otherwise will be humorous with all the proof laid out in front of you in pure black and white. (And pretty pictures.)
I can find more proof if you wan't me to continue.

And sorry MTZehvor for hijacking your debate. :P




www.youtube.com/@Pemalite