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Well, I stand corrected. I had thought you couldn't go any lower than your current level of credibility, but here you are, surpassing (or perhaps, undercutting) expectations once more.

Actually no, Capcom confirmed that as his core this character is Dante, as any other previous iteration of the series. Are you calling Hideaki Itsuno and Capcom Japan liars now. Thats what it comes down to; why should I believe you over Capcom Japan and Hideki Kamiya creator of the DMC series?

Where do I even begin with this. Capcom has repeatedly said that this is a different Dante than the one from the previous series. They've repeatedly claimed it's a reboot, happening in an alternate universe, a point which you yourself brought up at least 5 times earlier. Are you now going back on your own argument?

Lol. Hahahaha. There are many factors to consider with that. Such as RDJ's personality is consistant within the three IM films. DMC4 Donte (the camp homo) sounds different, looks different, and acts entirely differntly from the original Dante. The point is, he was meant to.

Yeah, right. Completely consistent personality. Like how he goes from a drinking, womanizing party boy to a person who genuinely cares about others with a steady relationship at the end of Iron Man 3. Absolute consistency.

Is character development frowned upon in wherever you're from?

Here to undermine Hideki Kamiya's views on the DMC series, you've constructed a straw man argument to justify the existance of the camp homo. Hence why you can't explain why it was acceptable for Capcom to remove his novels and the origin story Hideki Kamiya established as cannon. You can't answer this question because you know deep down DMC4 is not a sequel to DMC1, and it was never intended to be. 

By all means, please tell me where my straw man is.

As I've said, I couldn't care less about DMC4's story. I'm not sure why you're harping on that so much. No one here is arguing about DMC4's story. You're merely attempting to turn this into a debate about whether DMC4 is overall a good game or not. This is simply about the game's iterations of Dante.

I'm ignoring any further attempt to change the subject.

DmC's lock-on is assigned to the L3 stick. When you don't touch the L3 stick, the lock-on is in 'neutral'. You lock-on to an enemy by pointing the L3 stick in the direction of the enemy you want. To switch targets you move the L3 stick in the direction of the enemy you want. Explain to me how this is automatic?

Do you actually have any concept of what a lock on is? Serious question. Not trying to be insulting, but do you really know what a lock on is?

Your argument is equivalent to saying "You can lock on to enemies in Halo by pointing the cursor over them."

A lock on button in an action game is a button that, when you press it (or hold it), your character's movements become relative to that enemy. DmC has no such thing. It has an AUTOMATIC lock on system, in which the game decides which character you lock on to based on relative positions and directions with no additional input from the player besides those two categories.

A MANUAL lock on system is one where the player can pick the target they lock on to via button presses or some other input besides relative position and direction. Is DMC4 an example of a game where you can instantly select any enemy for a lock on? Certainly not, you have to cycle through enemies to get to the one you want. But that simple fact alone doesn't make it automatic.

Even the people supporting DmC as a game acknowledge it has no manual lock on.

Heck, even NINJA THEORY THEMSELVES say that DmC has no manual lock on, and that the previous DMC games did.

So yeah, good try, but no. Keep looking at those definitions.

The point about God of War is Kratos is completely consistant throughout the series. Whether the game is good or bad is irrelevant. The character looks the same, sounds the same (same actor throughout) and acts the same throughout the series. Dante is voiced by 4 different actors at this point, he looks different in every game, different motion actors have lended their likeness to him, he acts diferrently in every DMC game. There are some similarities between each character. Yet the character has changed in every game because Devil May Cry is an inconsistant series. Thats partly to do with Capcom being such a big studio with management issues, allocating a new Devil May Cry game to different internal teams compared to God of War which has always been made by the same team, or the team which work on the handheld games. That team works in coordination with Sony Santa Monica. Thats why God of War is highly consistant. compared to DMC, where the subsequent teams never communicated with the original team or Hideki Kamiya. 

This is precisely the point.

Kratos never undergoes any development, never develops any personality change besides "rargh I'm angrier than usual," and never becomes any sort of a character. Referencing him as a positive example is beyond silly.

You have a vendetta against DmC because Capcom didn't want to continue the Twilight story and the camp homo. Why is that Ninja Theory's problem?

Or because it was a bad game with an even worse story. But hey, keep telling yourself whatever you want to believe.

And, regardless, it's Ninja Theory's problem because no one buys their game.