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shikamaru317 said:
the-pi-guy said:
Vasto said:
I am not talking about GPU. I am talking about the Ram Bandwith.

The original comment was about esRAM and tiled resources being the reason for better looking Xbox One games over Playstation 4 games. 

The next comment was to show that esRAM isn't going to improve graphics.  

RAM bandwidth isn't going to improve performance unless bandwidth is so low that it is a bottleneck for the GPU. I don't think either of the consoles are going to be bottlenecked by the RAM, so in comparision to the PS4, the GPU will be the weaker factor between the PS4/Xbox One.  

So additional performance isn't going to happen because of greater bandwidth, at least not to the point of Xbox One > PS4, because of its deficiencies with the GPU.  

Sorry, if my original comment was misinterpreted. When I said that developers who learned how to properly utilize the ESRAM and tiled resources would release better looking Xbox One versions of multiplat game, I didn't mean that the Xbox One versions of those games would look better than the PS4 versions, but rather that those developers will release Xbox One and PS4 versions that look more similar than we've seen so far (big resolution differences). 

You're right, memory bandwidth is not the Xbox One's main issue. I've read Xbox One breakdown analyses from various tech sites, and most agree that the ESRAM+DDR3 setup of the Xbox One isn't going to hold most games back, it's simply the fact that the GPU is a good bit weaker. That being said, the Xbox One has a slightly more powerful CPU, meaning that the Xbox One could potentially close the gap on CPU bound games. 

Slightly more powerfull cpu??? How? That's simply false.