Vasto said:
You have no idea what you are talking about. Different designs lead to similar placesAfter looking at both the Xbox One and PS4, I think we see companies arriving at the same point through rather different approaches. Both manufacturers chose architecture they felt would allow them to work most effectively. Microsoft invested more silicon in large, low latency caches, while Sony sank more money into raw bandwidth. As far as performance is concerned, this could well end up a tie; as the Xbox One should be able to access data more quickly, while the PS4 can stream sustained data far more effectively. Since game developers can leverage both of those features, the final result could be a wash. Both companies also picked designs that should be relatively easy to migrate to new process nodes. As 20nm technology comes online, we’ll probably see refreshes in 12-18 months. It won’t surprise me if the first SSD designs start to pop up then, too — there’s too much potential upside in a premium SKU with solid state storage for either company to ignore the possibility.
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Nothing you postd shows how 32 MB of esram will make up for a huge diff in GPU...................Simplty false, No amount of coding, optimization is going to change the gap.. Please explain how a tiny bit of 32 MB esram will all fo a sudden make up for 40% mroe gpr processing power and memory bandwidth???
let's not retend the Ps4 won't improve over tuime either. Like the PS3 did.
Sorry, you don't know what you are talking about. this esram crap is just people clinging onto hope , and cannot except their console is weaker. Games already show it, 32 MB esram isn;t gonna change the hardware quotient. Esram is not going to make up for GDDR5 being faster and having mroe bandwidth, if anything it's a hindrance, it is another stack information has to go through the PS4 doesn't need.
Unified GDDR5 > DDr3 with 32 MB esram. Ps4 GPU (The single most important graphics hardware in any game device). is a model higher and considerably more powerfull. Facts.







