Kresnik said:
I agree with you it has always done well on Nintendo consoles. But if you look at those consoles, those have also always been the consoles dominating the market. DS -> Wii -> 3DS. Just like it started life on PS2 which was the console dominating the market. Point being: It sells well on big install bases, not Nintendo/Sony consoles. So there was plenty of reason to swerve the Wii-U version this year and wait for the console to gain some more ground in Japan. Stick another version 3DS for this year or just stick to the iOS/Android versions for the time being. It'll still have some legs on Wii-U, but Wii-U was a mistake (for the time being, at least) that Namco should've seen coming.
edit: For more evidence of this, check Taiko no Tatsujin Portable 2. Up until that point, the series had been selling extremely well on the PS2, so we could say that "historically it has always done well on Sony consoles". But the PSP was barely alive in Japan in 2006 so Taiko didn't sell well. Exactly the same situation here with Wii-U in 2013. |
I see. It's doing well on nice install bases on opening week, but poorly on small installbases. It's historically a game that sell good, but it dont do much to drive install base for any console. Bummer.