Incubi said: [NDS] Taiko no Tatsujin DS: Touch de Dokodon {2007.07.26} - 89.158 / 641.229 [NDS] Metcha! Taiko no Tatsujin DS: {2008.04.24} - 60.250 / 693.164 [WII] Taiko no Tatsujin Wii {2008.12.11} - 114.610 / 658.783 [NDS] Taiko no Tatsujin DS: Dororon! Yokai Daikessen!! {2010.07.01} - 65.214 / 393.279 [PSP] Taiko no Tatsujin: Portable DX {2011.07.14} - 110.242 / 334.865 [3DS] Taiko no Tatsujin: Chibi {2012.07.12} - 63.388 / 514.484 [WII] Taiko no Tatsujin Wii: Chogouka-Ban {2012.11.29} - 102.437 / 577.721 [WIU] Taiko no Tatsujin: Wii U Version! {2013.11.21} - 17.518 / NEW Okey. So there was one PSP game:p Point is: It has historically allways done well on Nintendo platforms. No reason for NB to think that it would just magically stop selling by bringing it to WiiU. Obviously it did. |
It started its console life with Sony though. And after being given to Nintendo what seemed exclusively, upon returning to Sony consoles performed perfectly reasonably.
I agree with you it has always done well on Nintendo consoles. But if you look at those consoles, those have also always been the consoles dominating the market. DS -> Wii -> 3DS. Just like it started life on PS2 which was the console dominating the market.
Point being: It sells well on big install bases, not Nintendo/Sony consoles. So there was plenty of reason to swerve the Wii-U version this year and wait for the console to gain some more ground in Japan. Stick another version 3DS for this year or just stick to the iOS/Android versions for the time being.
It'll still have some legs on Wii-U, but Wii-U was a mistake (for the time being, at least) that Namco should've seen coming.
edit: For more evidence of this, check Taiko no Tatsujin Portable 2. Up until that point, the series had been selling extremely well on the PS2, so we could say that "historically it has always done well on Sony consoles". But the PSP was barely alive in Japan in 2006 so Taiko didn't sell well. Exactly the same situation here with Wii-U in 2013.