This comparison is a bit apples to oranges. A game that runs at 1920x1080 at 30 or 60 fps will cost a lot more resources to display the same effects as a game that runs at 1600x900 at sub 30 fps. Scale is also important. A God of War style game has a much narrower scope than an fps with big maps. The gap in resources required between the two scenarios is colossal. With that said, if I absolutely had to choose between Guerrilla and Crytek in terms of which studio is more technically accomplished, I might choose Crytek, marginally. Guerrilla still would be in my global top 5, when it comes to technically adept studios. But both get owned by Dice imo! Battlefield looks better than Crysis and its lighter too.







