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Scoobes said:
soulfly666 said:
S.Peelman said:
soulfly666 said:

My #35 is known as one of the first games to have "on the fly" - (pun intended) multiplayer joining where players didn't have queue before launching the game. It is also known for making full 3D software rendering popular and being able to utilize early 3D graphics accelerators. It was an odd but well received mix of horror and sci-fi gameplay. Mostly sci-fi. It also was an early adopter of dynamic lighting allowing rooms to be darkened by lights being shot out and flares getting launched.  It is widely considered better all around than its original predecessor.

Mmmm.

Sounds like Quake II or something, though I'm not sure where 'on the fly' comes in...


Negative. similar time era though.  Quake 1 (which is way higher on my list) is immensely better than Quake 2, IMO.

Unreal?


Nope, you guys are a couple years too late.  The "on the fly" portion is heavily involved.