| freedquaker said: This will be an OVERLY SIMPLISTIC comparison. I am in no way trying to be scientific here, just trying to give a ROUGH IDEA about the UNOPTIMIZED power of PS4, which is quite relevant with the FIRST GEN THIRD PARTY TITLES. Now, theoretically PS4 is 10x PS3 in terms of theoretical horse power. Let's take an average 3rd party PS3 game running at 640p & 30fps. Bump up the resolution to 1080p : 3x theoretical performance cost Bump up the frame rate to 60fps : 2x theoretical performance cost Enable Anti-aliasing : about 1.3X - 1.5X theoretical performance cost That totals to 8X theoretical performance cost You are still left with 20-30% performance to add additional detail and effects. In short, the EASIEST WAY to maximize the PS4 over a PS3 port is PS3 original : 640p, 30fps, No AA, medium quality settings PS4 port : 1080p, 60 fps, 4x AA, high quality setting (10x performance cost) That is of course not the OPTIMUM performance, there probably would be much better trade offf choices as well as platform specific enhancement, which are mostly irrelevant for 1st gen 3rd party titles. You can roughly get twice the graphics detail at 30 fps for example, this alone will wow you, but at the cost of higher development spending (likely to be materialized in 1st party exclusives). |
You don' get twice the graphics detail buy cutting the frame rate in half. It doesn't work that way. Many other factors are involved.
Edit, The PS4 has approximately 40% to50% more GPU power XB1. The games won't look 50% better either. Doesn't work that way. Many factors involved also.







