ganoncrotch said:
Same thing exactly with the resolution and frame rate. simple example if 720p x 30 fps = 1million pixels x 30 fps means shifting 30 million pixels per second if 1080p x 30 fps = 2 million pixels x 30 fps is indeed shifting 60 million pixels per second but 1080p x 60 fps = 2million pixels x 60 fps is 120million pixels per second. what I'm saying is you can't just add up that double the resolution is 3x the ps3 and double the pixels is 2x and add on some AA for 1.5x you would need to multiply each factor by the next to get how much power is needed so you are talking closer to 12x here with these 3 rather than the 8x you think it would equal. |
The reason I said x3 for the upping in resolution is because I was going from 640p to 1080p, which is roughly 3x pixelsand the reason I assume AA punishes the performance about 20-30% is because they usually do not directly apply it but optimize it conditional on the scene / game etc. On a PC scale, I'd agree, but on a low level console specific API level, things are more down to a direct match between bandwidth and Compute Units, rather than PC-like abstractions, which are highly diverse and unreliable. Even then, all those are gross simplifications. I am not claiming any specific statement is accurate, but I am claiming that the overall results will be very much like what I am expecting.
Playstation 5 vs XBox Series Market Share Estimates
Regional Analysis (only MS and Sony Consoles)
Europe => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 : 49-52% vs PS4 : 48-51%
Global => XB1 : 32-34% vs PS4 : 66-68%







