| shikamaru317 said: The thing about a racing game is that your car is moving so fast that you barely notice things like "pixelated foliage" and "cut-out spectators". Sure you can see them in screenshots, but who cares about that, what matters is what you actually see while playing. I for one am glad that Turn 10 sacrificed those areas to achieve 1080p and 60fps, they do far more for the overall experience. More disappointing is a lack of decent AA in the driving portions (I personally would have rather had 900p and some extra post-processing FXAA), though I do like that they sacrificed 60 fps for extra AA in Autovista and the before and after race camera pans. |
I think the biggest point is how MS and Turn 10 lied to customers about how powerful the One was and what the final Forza 5 game would look, making playable demos on high end PCs. And even at high speeds you will be able to see the pixelated trees and definitely 2D trees in the background. Probably not so much the spectators, but it still speaks volumes that this game has 2D ones, like on the PS1 and some PS2 games, while GT6 has 3D spectators.







