FOOD said:
I question whether or not you've played 2k7 or The Show 07 if you think the physics are better on Power Pros or any other baseball game that came out before those two--seriously. Elaborate more on the physics deal, I may be misreading it. I honestly don't know where you get off thinking the skill system on Power Pros is the realism "every other baseball game seems to lack." Seriously, play MLB 2k7-2k8 and MLB The Show 07-08 and realize why I'm not able to take your statement seriously. And regarding the "risky" closer; they have good days and bad days, so anything is possible.
|
MLB Power Pros came out after 2k7 and Show 07. By like... 6-7 months i believe.
Like I said i haven't played the 08 versions, but they'd have to have improved a lot from the 07 version.
Show 07 had physics worse then 2k7, and 2k7's physics on the next gent games were based on the Playstation 2 version which lead to some errors that made the physics pretty unrealistic since they hadn't really uptaded or tweaked their physics engine and didn't account how things would be effected by the new systems.
While Power Kun Series tweaks it's physics yearly.
By physics i mean things like how a pitch plays off the bat. For example how a late swing effects a pitch, or how it effects a pitch when you don't quite hit the sweet spot of your bat... wind effects. etc.
Also as for "Good days and Bad days"
That doesn't differentiate between the bitchers that always seem to give up a run or two, yet always get the save vs the guys that always seem to give up a run or two.
Heck it doesn't even give good enough variance between starters who give up two or three runs a game and people who sometimes are perfect and sometimes get blown up for 8 runs a game.
The game even takes into account "spirit" during the game. Those plays that crush people actually crush the other team and hurt their performance... etc.
For a good review to be more familiar with the game.
http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=wii&game=mlb_powerpros







